Happy Easter, everyone! Hope you all had a great weekend hunting for eggs and the like.
A couple of things on the agenda. First, I got around to changing my avatar again. Ain't I the cutest?
Second, I read Mega Man #35 and there's a lot I want to talk about. Let's start with the main story, which deals with the aftermath of Ra Moon and Wily's impending trial. As Mega Man and co. enter the Temple of Doom to verify Wily's story, Megsy panics and starts blasting away at nothing. As a robot learning to deal with new feelings regularly, fear is one of the more unpleasant emotions. This becomes important later on when Megsy finds the reamins of Ra Moon and feels guilty about his fear dissolving into happiness over Ra Moon's death. He confides his feelings into Dr. Light, who gently explains the response and helps him through it. It's a rather touching scene that explores further into Mega Man's nature and robot nature as a whole. We've seen Light engage in similar discussions in issue #13 and #22. This is the sort of character development that I love to read, and it's a testament to the fact that a comic based on an action game doesn't always need to be about action to be interesting. I just wish the Sonic comic took notes and slowed down for a change. (Read my last journal entry
Speaking of character development, Blues - still going by the name Break Man - visits Tempo in a search for identity. The two have a lot in common as they deal with their own feelings after their creators rebuilt and redesigned them. Blues, still angry at the changes Light made, grills Tempo on why she stays with Lalinde after she did the same to her. Tempo explains that she forgives her creator and asks why Blues can't do the same. While the discussion does show some interesting insight into both characters, I was a little weary of Blues' unconvincing rebuttal of "This isn't about me!" Still, I have to give Flynn an A for effort.
The second half of the issue continues the origin story of Mega Man X. This is where Mavericks first start to cause havoc and how the humans intend to deal with them. The story continues Dr. Cain's journal and introduces Sigma as the leader of the Maverick Hunters, as well as a few Maverick cameos from the first three games. Of some curiosity is the fact that the story is set in the city of Arcadia - no doubt a reference to Neo Arcadia in the MMZ games - but it's supposed to take place in Abel City as seen in Maverick Hunter X.
Pat Spaz's artwork is great as usual and the story is serviceable, but what bothers me is the quick appearance of Zero on the fourth page reenacting his first confrontation with Sigma from MMX4. This is what I was dreading Archie would do. Because they tried to rush through the backstory, there's absolutely no build-up or explanation to Zero's appearance. He's just seen jumping in one panel and gone the next; that's no way to introduce the character. It's as bad as what Archie did with Bass in the God-awful "Rock of Ages" issue #20, which was just exposition overload. Zero and Bass are key characters, and Archie should take the time to gradually introduce them to the series for dramatic effect instead of just having them pop-up briefly. There's a lot of backstory potential that can be told during X, Zero, Sigma and even Vile's early days, but I'm afraid that this side-story is just going to gloss over all that and skip straight to the war. A shame, the series deserves better than that. Thoughts, people?