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Sooooo it seems that the long-disputed lawsuit between Archie and Ken Penders has finally been dismissed. I'm glad to say it's finally over, since it's done nothing but hurt the comic series by placing many of its characters in limbo - literally in the case of the echidnas. I'd like to say that everything will be back to normal now, but time will tell if Geoffrey, Hershey, Lien-Da and Knuckles' people will ever return from the brink. After all, Penders is still going his own way creating The Lara-Su Chronicles, so what do you think the chances are of his characters returning in the comics?
Speaking of which, Sonic has reached his 250th milestone issues!
This time he's celebrating the occasion with his blue partner, Mega Man. Anyone who read my previous entries on the crossover knows how disappointed I am with it being rampant capitalism on action over story. So with the prospect of more Robot Masters set to fight our heroes, I was naturally sceptical that this milestone will just be more of the same. And while it is still shallow and it is more exposition.... this issue was actually a lot of fun to read!
This time, Ben Bates takes over for Tracy Yardley as the third artist in the crossover. And I gotta say - Wow! - he really digs this crossover out of its rut. The issue features a lot of two-page extensions that allows Bates' artwork to breathe and show the amount of effort he put into this comic. I can't even count the number of Robot Masters featured in the opening scene, but it reminds me of some of the more laborious group shots from UDON's Mega Man Tribute. As far as action scenes go, this is some of the best work I've seen since Sonic and Bunnie's desert op in issues #217-218. Panels are drawn very dynamically with a good sense of perspective, choreography and inertia. Lighting and dust effects flow across the page to convey the scope of the chaos. The attention to detail is amazing with moments like Spark Man crashing into Bright Man, an impressive pyrokinetic display from Blaze, some ninja-on-ninja action from Espio and Shadow Man, and a two-page takedown from Sonic that is just breathtaking.
All of the characters look top-notch and I love some of their expressions, especially the look on Light's face observing his would-be attackers. Unlike Yardley, Bates can draw Mega Man properly and depict wild takes without making them look stupid. His backgrounds are excellent too; just look at the depth of the tunnel when Metal Sonic is dragging Light. And let's not forget cover artist Pat Spaz, who does another great job illustrating a wraparound cover for this issue.
Of course, all of this is just the visual side of the comic, because the story still doesn't have a lot going for it. While I did appreciate Eggman's déjà-vu of Mecha Sally ejecting Sonic, there are some things that just bugged me. Shadow doesn't seem the least bit affected about Rouge being roboticized even though she's a close team mate. It also bothers me to see Megsy fighting Concrete Man, Pharaoh Man and Splash Woman like nobody's business, despite the fact that they're all friends in their native dimension. It just goes to show that the rapport between characters is non-existent. It seems Ian Flynn is once again focused on delivering a purely action-oriented story while omitting any emotional connection that allowed the characters to perceive the falseness of reality during the last Genesis wave. So this milestone ends up being a treat for the eyes, if not for the mind. Short of getting a new writer, I hope Archie retains Bates for the rest of the crossover to give it more style than substance.
PS. Will be back on the drawing board soon. I haven't been feeling too well because my eyes, lips and thumb are all badly infected. I've been to the hospital three times already.
Speaking of which, Sonic has reached his 250th milestone issues!
This time he's celebrating the occasion with his blue partner, Mega Man. Anyone who read my previous entries on the crossover knows how disappointed I am with it being rampant capitalism on action over story. So with the prospect of more Robot Masters set to fight our heroes, I was naturally sceptical that this milestone will just be more of the same. And while it is still shallow and it is more exposition.... this issue was actually a lot of fun to read!
This time, Ben Bates takes over for Tracy Yardley as the third artist in the crossover. And I gotta say - Wow! - he really digs this crossover out of its rut. The issue features a lot of two-page extensions that allows Bates' artwork to breathe and show the amount of effort he put into this comic. I can't even count the number of Robot Masters featured in the opening scene, but it reminds me of some of the more laborious group shots from UDON's Mega Man Tribute. As far as action scenes go, this is some of the best work I've seen since Sonic and Bunnie's desert op in issues #217-218. Panels are drawn very dynamically with a good sense of perspective, choreography and inertia. Lighting and dust effects flow across the page to convey the scope of the chaos. The attention to detail is amazing with moments like Spark Man crashing into Bright Man, an impressive pyrokinetic display from Blaze, some ninja-on-ninja action from Espio and Shadow Man, and a two-page takedown from Sonic that is just breathtaking.
All of the characters look top-notch and I love some of their expressions, especially the look on Light's face observing his would-be attackers. Unlike Yardley, Bates can draw Mega Man properly and depict wild takes without making them look stupid. His backgrounds are excellent too; just look at the depth of the tunnel when Metal Sonic is dragging Light. And let's not forget cover artist Pat Spaz, who does another great job illustrating a wraparound cover for this issue.
Of course, all of this is just the visual side of the comic, because the story still doesn't have a lot going for it. While I did appreciate Eggman's déjà-vu of Mecha Sally ejecting Sonic, there are some things that just bugged me. Shadow doesn't seem the least bit affected about Rouge being roboticized even though she's a close team mate. It also bothers me to see Megsy fighting Concrete Man, Pharaoh Man and Splash Woman like nobody's business, despite the fact that they're all friends in their native dimension. It just goes to show that the rapport between characters is non-existent. It seems Ian Flynn is once again focused on delivering a purely action-oriented story while omitting any emotional connection that allowed the characters to perceive the falseness of reality during the last Genesis wave. So this milestone ends up being a treat for the eyes, if not for the mind. Short of getting a new writer, I hope Archie retains Bates for the rest of the crossover to give it more style than substance.
PS. Will be back on the drawing board soon. I haven't been feeling too well because my eyes, lips and thumb are all badly infected. I've been to the hospital three times already.
Glitcher swings by Candy Kong's house....
Got a chance to see The Super Mario Bros. Movie today. B-) A little later than everyone else, but the Easter weekend was really busy for me. The last video game adaptation I saw was Sonic 2, which I lambasted in my review last year. I was feeling equally trepid about Mario, not because of its ignominious 1993 predecessor (which put off Nintendo for three decades), but because it was being animated by Illumination. I'm not a fan of this studio, since they have a penchant for making cheap films with lazy humour (fart jokes and "Banana!") all to serve the God of Profits. But after seeing the trailer and the attention to detail lavished upon the setting, I was much optimistic about the plumber's prospects. So read on and see how this latest adaptation fares. Let's-a go! :D The Super Mario Bros. Movie starts off with the two Brooklyn plumbers struggling to find success. After a botched house call, they're whisked away to the Mushroom Kingdom which is under imminent threat of being
Glitcher retcons himself as a war hero....
Oh boy, where do I begin? :eyepopping: Okay, I'm back for now, but my situation is still in flux. When I last wrote here, I said I was in the process of searching for a new home after being served an eviction. And guess what.... it's still ongoing! I still haven't moved out yet. During my long search, I have accepted a new room and been rejected by the landlord/lady eight times by now! I've contacted between sixty and seventy landlords to request a viewing. 80% never write back, 15% say the room is gone, and the remaining 5% who do grant me a viewing ends in various misadventures. I've had bizarre shit go wrong where I was rejected by a conspiracy theorist for being vaccinated against COVID, having my viewing trip blocked because someone jumped on the train tracks, and getting turned away at the door of one house because the landlady rented the room while I was en route. It's just obscene. I'm not picky about where I move, I just need somewhere large enough to store my stuff. I've
Glitcher is trying to keep from imploding....
Well.... I'm back. For now at least. I know some of you have been worrying about me and I don't have a lot of time to explain everything now, so I'll try and be succinct. Things have not been going well for me lately. I'm getting kicked out of my home... again. My landlord wants to do some renovations around the house, so he served me an eviction notice. At least it's not for malicious reasons this time, but I'm tired of getting the boot time and time again. :depressed: I've also had a lot of hardware problems (a partial hard drive failure among other things) along with various social altercations have cumulated in me being under constant stress this season. This has had a direct affect on my artwork, which is why I haven't updated Sonic Retold in months. Page 5-22, which is now online, is one of the most frustrating pages I've worked on in years. Nothing about this page turned out the way I wanted and I constantly felt like I was spinning my wheels on it. I painted more... and
Glitcher's lips say no, but his eyes say yes....
Got a bit of spare time today, so I wanted to talk MCU stuff. I know this post is a little overdue, but Marvel revealed their plans for the MCU going forward into the far-flung future. Reminiscent of the clairvoyant spate of films Kevin Feige announced for phases two and three back in the day, this time at SDCC 2022 we have a road map for phases five and six! Aaaaaaaaand I'm far less whelmed by the titles on offer. :unimpressed: I'm not diving too deep into each title, I just want to share my thoughts on what's planned. Phase five kicks off with Ant-Man and the Wasp: Quantumania. Apparently continuing where Loki left off, this one features our miniscule hero and heroine going up against Kang the Conqueror. I instantly lost interest in this after Kang's reveal, who I described in my Loki review as the worst villain ever in the MCU. Marvel is desperate to set up the next main villain for the multiverse, and the best they can come up with is "this eccentric black dude who Sylvie kills
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Ouch, feel better...
I saw some of the art, it is well-modeled and spectacular like you said. But when I buy comics I want more than eye candy... darn.
I saw some of the art, it is well-modeled and spectacular like you said. But when I buy comics I want more than eye candy... darn.